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Bilateralrope
2004-Dec-22, 10:54 PM
for some time now i have been wanting a 'space fighter' game that uses accruate physics for its flight model, rather than an atmospheric flight one.

recently i found a fanmade Babylon 5 (http://ifh.firstones.com/) game which seems to have accruate physics but it does lack multiplayer

I am left with 2 questions:
1) what other games use an accruate physics model for space flight ?
2) which of them have multiplayer ?

I will consider playing beta versions of upcomming or cancled games, so don't leave them out.

The Supreme Canuck
2004-Dec-22, 11:10 PM
Well first, welcome to the board. :)

I've not found too many, but the most accurate in my eyes is Orbiter (http://www.medphys.ucl.ac.uk/~martins/orbit/orbit.html).

More of a simulation than a game, but very accurate. And free to boot.

BAroxMysox
2004-Dec-22, 11:20 PM
I'm not sure how accurate it is, but Freelancer is a really good one. It does have multiplayer as well.

Careless
2004-Dec-22, 11:33 PM
I'm not sure how accurate it is, but Freelancer is a really good one. It does have multiplayer as well.
about as inaccurate as you can get, I'd say.

BAroxMysox
2004-Dec-23, 01:17 AM
Hmmm. It's still fun anyway. 8)

Bilateralrope
2004-Dec-23, 02:57 AM
i would of asked on other forums, but i knew that i would have to explain what i meant there, and i can't think of how to write a simple explanition for it. I didn't think i would have to here. Could someone please write one for me to use elsewhere ?

Johnno
2004-Dec-23, 03:20 AM
http://geocities.com/jhelmin17/smileys/Google.gif

This is what I put in:

realistic multiplayer "space flight" sim


Terminus for PC looks good, don't know how up to date it is though, seems like the reviews are a few years old, so might not have a large playerbase anymore (not that I bothered finding out).

Otherwise there's always the Multiplayer Online Games Directory (http://www.mpogd.com/games/genre.asp?id=6)

Just check the game descriptions there for which ones seem to have realistic physics models.

archman
2004-Dec-23, 03:44 AM
While not the best physics-wise, I haven't found anything more inherently satisfying than Freespace 2. Dozens of different ship designs ranging from teeny to gigantic, great capital ship weapons (they have "flak guns" for point defense and massive beam weapons for slugging it out), a nice combat interface, pretty background graphics, blah blah.

You can fly as a "bomber" and deploy torpedoes and bombs at capitol ships. You have to get in close, else the capitol ship may shoot down your warheads. What's REALLY fun is having your warhead shot down next to you... the shockwave is visible and can spin your craft around!

The game's a lot like those LucasArts Tie Fighter-type game, but the graphics are better and the game design is more realistic. Wait until you get into a full-out fleet skirmish... it's complete eye candy.

Game came out five years ago, and you can still find active mod sites for it. They've even made Babylon 5 ships for mission play... the detail is quite good.

mid
2004-Dec-23, 09:26 AM
You'll be wanting I-War and its sequel. Don't think they had multiplayer, but a very, very satisfying inertia-based flight engine is in there. Cutting the main engines and flinging it sideways to strafe a capitol ship is great.

Humphrey
2004-Dec-23, 05:41 PM
You'll be wanting I-War and its sequel. Don't think they had multiplayer, but a very, very satisfying inertia-based flight engine is in there. Cutting the main engines and flinging it sideways to strafe a capitol ship is great.Yup i agree on this. Idependence War 2 looks fantastic and has very good physics. Without time dilation, it litterally could take days of real time to get between two points.

Ut
2004-Dec-23, 06:17 PM
I'm not sure how accurate it is, but Freelancer is a really good one. It does have multiplayer as well.
about as inaccurate as you can get, I'd say.

Freelancer let me down huge. It's multiplayer is weak, it's story ends randomly, its scale is bizarre, its "open universe" is very limited, it's really only 2 dimensional, and it feels unfinished. It's pretty, though.

Moose
2004-Dec-23, 06:25 PM
You'll be wanting I-War and its sequel. Don't think they had multiplayer, but a very, very satisfying inertia-based flight engine is in there. Cutting the main engines and flinging it sideways to strafe a capitol ship is great.

Yup i agree on this. Idependence War 2 looks fantastic and has very good physics. Without time dilation, it litterally could take days of real time to get between two points.

Thirded.

It's pretty neat (especially how they handle the FTL issue), although I didn't get very far in the game itself. I never did get the knack of inertial-based combat.

Bilateralrope
2004-Dec-24, 04:08 AM
thanks for the help, i can download terminus from here (http://www.the-underdogs.org/game.php?id=4704) but its 600mb and i have dailup, so I will not start it for some time. I have tried the demo of I-war, but as the demo came without any kind of instructions i couldn't figure it out.

If i ever feel like it i will browse through sourceforge.net to see if there is more there but there are many there to look through, at various stages of production, so i will have to get really bored for a really long time first

sarongsong
2004-Dec-24, 06:50 AM
Here (http://www.the-underdogs.org/genre.php?name=Simulation&subgen=Space%20sim) is a list of evaluated space sims and their attributes, and a link to JPL/NASA's Basics of Space Flight (http://www2.jpl.nasa.gov/basics/).

BAroxMysox
2004-Dec-24, 09:22 AM
I'm not sure how accurate it is, but Freelancer is a really good one. It does have multiplayer as well.
about as inaccurate as you can get, I'd say.

Freelancer let me down huge. It's multiplayer is weak, it's story ends randomly, its scale is bizarre, its "open universe" is very limited, it's really only 2 dimensional, and it feels unfinished. It's pretty, though.

I do agree with all of that. I think the combat is really what I enjoyed. It could get pretty chaotic fighting a bunch of enemies in one of the junk fields.

enginelessjohn
2004-Dec-24, 09:45 AM
Never tried it but there is this, which is freeware.

http://www.x-plane.com/SpaceCombat.html

I have had a play with x-plane though, and as a flight sim it is streets ahead of anything else in how planes actually respond.

Cheers
John