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View Full Version : Empire Total War due out in two weeks (March 4)



DyerWolf
2009-Feb-16, 07:47 PM
Here's a link to a historic battle (http://www.twcenter.net/forums/showthread.php?t=225941) (hit the 'You Tube Video' link above the imbed to see on full screen). It's pretty impressive, IMO.

The overall game is looking great, with significant improvement in AI and strategy.

Here's a link to the Official Site & some other videos (http://www.totalwar.com/empire/gallery/videos.php)

Anyone else here going to play?

Moose
2009-Feb-16, 08:04 PM
My long-in-the-tooth gaming rig struggles with Rome on large unit sizes, I'm probably going to wait for my next upgrade, whenever that turns out to be.

KaiYeves
2009-Feb-16, 11:45 PM
I think my brothers will enjoy this, as they have both of the other Total War games.

Moose
2009-Feb-17, 12:02 AM
*grin* There are a few more games in that series, KaiYeves. Medieval 1 and 2, Rome 1 (and apparently 2 is in development), and Shogun and its expansion.

And unless I'm mistaken, they did a Rome type game (called Rome, I think), in the 80s. And if it's not a spiritual ancestor to the Total War series, it may as well have been. :)

KaiYeves
2009-Feb-17, 02:24 PM
I mean, they have the gold editions of Rome (Which includes Rome 2) and Medieval (Which includes Medieval 2). They said they didn't want Shogun.

Fazor
2009-Feb-17, 02:33 PM
I'm awful at those types of games; not because of strategy, but because I can't click and build fast enough. ...Though I'm not familiar with the Total War series; does it include unit building or is it more of a combat-centric RTS?

Moose
2009-Feb-17, 02:56 PM
Speaking as someone who's similarly bad at twich-games, the TW series is quite a bit different than anything you might have experienced prior to now. In a way, it's very much a hybrid of the RTS and Turn-based models.

The campaign mode (single-player only) is entirely turn based. You select a city, see what it's building, alter its orders, move your troops, etc. All turn based. When you're done your turn, the AI players move.

When a battle starts, you have the option to autoresolve it (which is generally not recommended), or more preferably, play it out.

The game goes onto the battlefield, where you have the ability (and as much time as you like) to deploy your forces. Neither army gets to see the other during this time (but the AI is predictable in how it deploys, if you know the army composition ahead of time.) What you bring to the battle is what you have to work with. There is a reinforcements mechanism, but you have to have a second army nearby in order to do anything with it.

When you're ready, you click begin, and you have 40 minutes with which to resolve the battle before night falls and the battle ends. The defender wins on timeouts, and there's no real downside to that, except in Shogun, where the loser's general takes a hit to their honor stat.

The important part is that you may (and really, are encouraged to) pause at will to command your troops, and with the exception of battles where you're being pincered by enemy reinforcements, the action is generally slow enough that it's not difficult to keep track of the whole battle without pausing often.

You might want to have a closer look at the series, Fazor. If there's a series in this genre that might be up your alley, this'll be it.

Fazor
2009-Feb-17, 03:51 PM
I played the first Rome: Total War a bit when it first came out. And by a bit I think like a total of two times. My machine at the time couldn't really handle it well. My buddy loves RTS'es and was into it.

I prefer multiplayer on strategy games (AI is typically lose-lose; if you lose to it, it's depressing, if you beat it, there's no real sense of accopmlishment for me).

Moose
2009-Feb-17, 04:10 PM
I'm not familiar with the multiplayer mode and whether or not etiquette permits pausing for control reasons. (Mainly as I don't mind smacking around an inferior AI for a while.) There's a TW series forum that could describe the multiplayer aspects of the series better than I could. If you're interested, PM me for a link.

DyerWolf
2009-Feb-18, 02:18 PM
...My machine at the time couldn't really handle it well. My buddy loves RTS'es and was into it.

I prefer multiplayer on strategy games (AI is typically lose-lose; if you lose to it, it's depressing, if you beat it, there's no real sense of accopmlishment for me).

Well, if your current machine can't crush ROME, I'd advise you not to try Empire - which is supposed to be much improved graphically & AI wise (they've had two specialists - one for water graphics (one programmer worked for a year + on animated wave-forms for the sea battles), and a Ph.D in AI ( who led a team working on improving both the Campaign and Battle AI & getting them to 'talk' to each other)).

They're going to beta a multi-player campaign sometime after the release.

Also, in the single-player battles, you can pause the game (which makes it unnecessary to do twitch-style play.

Personally, I hate RTS games (there's no strategy or tactics IMO - just build a mob & throw your mob at another mob) - but the TW series is pretty good (you can use actual tactics).

If you like the strategery games (w/o playing the battles) I've heard good things about Europa Universalis III (just picked up the demo off Steam).

Speaking of demos; E:TW has (supposedly) a demo coming out any day now - but waiting for the demo is kind of like waiting for Duke Nukem... Forever... and ever...

Fazor
2009-Feb-18, 02:44 PM
Oh, my machine now could handle it. The one I had at the time I played Rome couldn't. Or maybe it did and I just didn't like the game. Can't really remember which.

I'll give the E:TW demo a try; maybe. :)

DyerWolf
2009-Feb-25, 06:39 PM
The Empire Total War Demo (http://store.steampowered.com/freestuff/demos/) is now available from Steam. The game looks pretty cool; you get a land-battle tutorial & a sea battle tutorial & to fight separate scripted land and sea battles. There are also various community mods of the demo that let you play a number of unscripted battles (for those who are confident modding the demo - there's also detailed instructions (http://www.twcenter.net/forums/forumdisplay.php?f=651) on how to do that...

From what I've been reading by fans who were invited to a CA/SEGA gameplay event, the actual game looks much more impressive than the demo - which, to me, looks pretty impressive already. In the image below (taken by me in-game) you can see some of the damage modeling & other features of the battles. The crewmen run up & down the rigging & work the guns. They've done some impressive stuff with the graphics & sea battles can be pretty tough.